Automatically Mapping Lip Sync Drawings


Toon Boom Studio can automatically map drawings in an element to the lip chart you generated on a sound. This can save you lots of time when you are lip syncing a voice track. In Lip Sync Mapping dialog box, you identify each phoneme drawing for a character and then Toon Boom Studio automatically labels all of the cells in the character’s element with the appropriate label for each phoneme drawing.

After you automatically map lip sync drawings to your element, you may scrub the sound and fine-tune the mappings. You can then use the Cells tab to swap a lip drawing with another one in the same element. See Swapping Drawings in an Element.

To automatically map lip sync drawings to a lip chart:

1. In a lip-synced sound element, [Control]-click the Sound element header and select Modify Lip Sync Mapping.

The Lip sync mapping dialog box opens.

2. From the Destination element drop-list, select the element that contains the lip positions for the character’s voice track.

3. In the Mapping panel, type the drawing name in the field to the right of the phoneme it represents. If your drawings are already named with the phoneme letters, you don’t have to do anything.

4. Click OK. The dialog box closes. If you scroll through the element with the lip positions, you’ll see that all of the lip drawings have been mapped to the phonemes in the voice track.

If you make any changes to the voice track, you must remap the drawings to the appropriate phonemes. The mapping is not updated automatically.

See Also
Lip Synching
Changing the Lip Assignment of a Sound